I’m breaking this up into two sections, campaign and multiplayer. First I’ll comment on the campaign.
As a single player game Halo 3 is a bit odd. The game has a fairly short length to it, as one play through takes less than ten hours, but never before have I seen a game like this that has such a re-playable single player mode. First of all the levels are very well designed, and that alone could bring a player back for a replay or two. Bungie went a bit farther though. They added two features that change the entire campaign.
The first feature is four player co-op play. This changes the dynamics of the campaign considerably. Most obviously it changes the single player aspect of the game into a multiplayer mode. With two player co-op the game works very closely to how it would with one person. There’s just more fire power and a chance to re-spawn with out starting over. With four people it’s almost like unleashing a small army onto Covenant forces. Four people can accomplish many tasks that one person can’t, and this makes searching for skulls easier, and finding neat tricks to do way more fun. Just exploring the levels and messing around with the environments and your team members is a really enjoyable experience that radically changes how the campaign is played.
And on that note the second big addition is the score based metagame. All kills become worth certain amounts of points, and special kills (melee, head-shots) earn the player(s) more points. Each level has a top score that will unlock an achievement, thus creating a motivation to keep on replaying stages. On a solo level that can only work for so long, again unleashing four people into the levels to compete for the highest score makes the game almost infinitely re-playable.
While it’s nice to see that Bungie made the campaign unique by adding these features to extend its replayablitily, on a narrative level the game falters quite a bit. I may be against popular opinion here, but I didn’t find story itself to be too impressive. It had some good moments, but much of the events happening went unexplained. Many scenes had the player assuming to many things. I’m not saying that the entire story should be spelled out completely, but this was to minimal. On top of that, Bungie had the chance for a real epic ending, and blew it completely. I’ll throw out the spoiler warning here: if you read the next few sentences Halo 3’sending will be ruined for you. At the end of the game, the Chief sets off the newly made ring, and you see the ships warp back to Earth, but the part the chief is on doesn’t quite make it through. Now I get that at that part you’re supposed to assume the worst, because the game picks up at a memorial honoring fallen soldiers, including the chief. What blew my mind is that this is labeled as an epic game, and through out the game there were explosions and action everywhere and the once chance they had to show some fucking destruction on a gargantuan scale, they fucking didn’t. I wanted to see that ring explode and shatter that place. I wanted it so bad. Nothing. I was heart broken. End Spoilers. I guess it’s a minor thing, but it still pissed me off. I had hoped for a better story, but all in all it was a worthy ending to the series. I just hope that it is the end.
The lack of boss fights disturbed me too. There were a lot of moments where I thought there would be some confrontation and there wasn’t any. There was one small boss fight, and it wasn’t all that thrilling. A lot of the âwould beâ bosses appeared in the cut-scenes, and that’s all. It was disappointing on that front.
So, overall, for the campaign I was impressed by the replayablity it has to offer through great level design, four player co-op, and the score based meta game. I was let down by the story not being as fleshed out as it could be and the lack of bosses. Halo’s accomplishments in the campaign mode outshine it’s flaws though, and I’d say the campaign alone is well worth the purchase.
As for multiplayer, well that’s a bit easier to comment on. A lot of the mechanics are the same as the Halo 2. The entire control scheme for the game shifts a few buttons around, but playing the campaign first allows for easy adjustment. The addition of equipment adds an extra layer of depth, but like the weapons only a select few will be constantly used. As for the weapons a few guns revived a boost in power, while a few were actually downgraded. The Brute Shot, for example, is noticeably less powerful, while the Needler is the opposite. The new weapon balance will take some effort to get used to, but it ends up being similar to the other games. Bungie also added a few more weapons to the already lengthy list of guns, like the Spartan Laser, a flame thrower and and the mauler guns (which are essentially dual-wieldable shotguns). In addition to that, turrets of all kinds can be broken off and carried around the maps. All in all the basic multiplayer feels a lot like it did before, but in reality the new content like the extra weapons and equipment add enough new depth to make it fresh.
Forge also helps multiplayer get a fresh feel. I had once heard the comparison that forge was basically a console version of the infamous Half Life 2 mod: Gary’s Mod. Essentially it is. Forge lets one to eight players edit any of the maps in the game. Players can drop in guns, objects, vehicles, and even spawn points. Every bit of all that is customizable, including setting the time limit on weapon respawns. While it’s not a full fledged map editor, it’s still a nice editing tool that can be used to edit maps or to just have once hell of a death match. It’s a sound addition to the Halo series.
with all of that said Bungie did an excellent job on both the multiplayer and campaign modes. Halo 3 adds a lot of content to the Halo series and the game should be praised for that.



